MAPPING AUDIO CHANNELS FOR PLAYBACK WITHIN A VENUE
卷宗概要
发明人
Erik HOCKMAN; Christopher Daniel BAINE; Jonathan Hendrik KREBS; Evert W. START
IPC 分类
CPC 分类
Systems, methods, and apparatuses disclosed herein can simulate the playback of audio and/or video of an event hosted at a real-world venue within a virtual environment. These systems, methods, and apparatuses can assign, or map, discrete audio input channels onto composite audio output channels associated with the real-world venue. These systems, methods, and apparatuses can simulate the playback of these composite audio output channels in the virtual environment to evaluate the fidelity of these composite audio output channels at various monitoring locations within the real-world venue. This allows audio professionals to remotely adjust, modify, or refine these composite audio output channels without being physically present at the venue.
原文(中文)
Systems, methods, and apparatuses disclosed herein can simulate the playback of audio and/or video of an event hosted at a real-world venue within a virtual environment. These systems, methods, and apparatuses can assign, or map, discrete audio input channels onto composite audio output channels associated with the real-world venue. These systems, methods, and apparatuses can simulate the playback of these composite audio output channels in the virtual environment to evaluate the fidelity of these composite audio output channels at various monitoring locations within the real-world venue. This allows audio professionals to remotely adjust, modify, or refine these composite audio output channels without being physically present at the venue.