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MAPPING AUDIO CHANNELS FOR PLAYBACK WITHIN A VENUE

发明专利审中
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20权利要求 · 3 独立
§ Ⅰ

卷宗概要

发明人

Erik HOCKMAN; Christopher Daniel BAINE; Jonathan Hendrik KREBS; Evert W. START

IPC 分类

G6F 3/16G6F 3/1G6F 3/4842

CPC 分类

G6F3/165G6F3/11G6F3/4842

Systems, methods, and apparatuses disclosed herein can simulate the playback of audio and/or video of an event hosted at a real-world venue within a virtual environment. These systems, methods, and apparatuses can assign, or map, discrete audio input channels onto composite audio output channels associated with the real-world venue. These systems, methods, and apparatuses can simulate the playback of these composite audio output channels in the virtual environment to evaluate the fidelity of these composite audio output channels at various monitoring locations within the real-world venue. This allows audio professionals to remotely adjust, modify, or refine these composite audio output channels without being physically present at the venue.

原文(中文)

Systems, methods, and apparatuses disclosed herein can simulate the playback of audio and/or video of an event hosted at a real-world venue within a virtual environment. These systems, methods, and apparatuses can assign, or map, discrete audio input channels onto composite audio output channels associated with the real-world venue. These systems, methods, and apparatuses can simulate the playback of these composite audio output channels in the virtual environment to evaluate the fidelity of these composite audio output channels at various monitoring locations within the real-world venue. This allows audio professionals to remotely adjust, modify, or refine these composite audio output channels without being physically present at the venue.