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HYPER-PERSONALIZED GAME ITEMS

发明专利审中
18权利要求 · 3 独立
§ Ⅰ

卷宗概要

发明人

Joseph Logan Olson; Mathieu Leduc; Frederic Masson

IPC 分类

A63F 13/69A63F 13/52G6T 17/20

CPC 分类

A63F13/69A63F13/52G6T17/20

Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.

原文(中文)

Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.