HISTORICAL PLAYTHROUGH FOR ASYNCHRONOUS EVENTS
案件概要
発明者
Tian Zeng; Jiangbo Tian; Junhan Wu; Shengwen Yang; Peng Zhang; Haotian Kuang
IPC分類
CPC分類
Disclosed subject matter including methods, computer systems, and computer-readable media for selecting users to pair for a real-time user of interactive online applications, including skill-based video games. In some examples, when there are not enough other real-time users to pair with the real time user, the real-time user can be paired with a simulated user based on historical playthrough data generated by a prior game session with another user. Various techniques for assessing skill level of users, providing a historical playthrough experience for the real-time user, and selecting game content based on historical records selected based on comparing skill of the real-time user and other real time or historical playthrough users are disclosed. Data structures and techniques for efficiently identifying comparable historical records based on the assessed skill of the real-time user are disclosed.
原文(中国語)
Disclosed subject matter including methods, computer systems, and computer-readable media for selecting users to pair for a real-time user of interactive online applications, including skill-based video games. In some examples, when there are not enough other real-time users to pair with the real time user, the real-time user can be paired with a simulated user based on historical playthrough data generated by a prior game session with another user. Various techniques for assessing skill level of users, providing a historical playthrough experience for the real-time user, and selecting game content based on historical records selected based on comparing skill of the real-time user and other real time or historical playthrough users are disclosed. Data structures and techniques for efficiently identifying comparable historical records based on the assessed skill of the real-time user are disclosed.
外部リソース