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案件記録

ACCELERATION OF PRIMITIVE ID MAPPING

発明審査中
1閲覧数
20請求項 · 3 独立
§ Ⅰ

案件概要

発明者

Guennadi Riguer; Michal Wozniak

IPC分類

G6T 15/4G6T 7/12G6T 15/G6T 17/20

CPC分類

G6T15/4G6T7/12G6T15/5G6T17/20

Techniques for efficiently managing and rendering graphical primitives in three-dimensional (3D) objects are disclosed. A surface of a 3D object is partitioned into a plurality of clusters, each containing a quantity of graphical primitives. Each cluster is mapped to a respective virtual space, which is then hierarchically partitioned into multiple regions. Partition information for the respective virtual space is encoded based on the hierarchical partitioning, and the surface of the 3D object is rendered for display based on the encoded partition information.

原文(中国語)

Techniques for efficiently managing and rendering graphical primitives in three-dimensional (3D) objects are disclosed. A surface of a 3D object is partitioned into a plurality of clusters, each containing a quantity of graphical primitives. Each cluster is mapped to a respective virtual space, which is then hierarchically partitioned into multiple regions. Partition information for the respective virtual space is encoded based on the hierarchical partitioning, and the surface of the 3D object is rendered for display based on the encoded partition information.

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