№ US20260000992A1발명
심사 중HYPER-PERSONALIZED GAME ITEMS
HYPER-PERSONALIZED GAME ITEMS
Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.
❖SONY INTERACTIVE ENTERTAINMENT LLC.Joseph Logan Olson; Mathieu Leduc; Frederic Masson§ 3/18 청구항A63F 13/69, A63F 13/52, G6T 17/2021