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기록

ADJUSTING COMMUNICATIONS INCLUDING MESSAGE TIME SHIFTING AND SUMMARIZATION FOR OPTIMUM PRESENTATION TO PLAYER

발명심사 중
3조회수
20청구항 · 2 독립항
§ Ⅰ

개요

발명자

Joseph Sommer; Anders Lykkehoy

IPC 분류

A63F 13/54A63F 13/87

CPC 분류

A63F13/54A63F13/87A63F2300/308

A method for managing incoming communications for a player of a video game is provided, including: during gameplay of the video game by the player, receiving a plurality of communications for the player; responsive to the communications being received at substantially similar times, then analyzing the communications to determine their content; based on the content of the communications, then rendering a first one of the communications to the player in substantial real-time, and delaying rendering a second one of the communications to the player.

원문 (중국어)

A method for managing incoming communications for a player of a video game is provided, including: during gameplay of the video game by the player, receiving a plurality of communications for the player; responsive to the communications being received at substantially similar times, then analyzing the communications to determine their content; based on the content of the communications, then rendering a first one of the communications to the player in substantial real-time, and delaying rendering a second one of the communications to the player.