ADJUSTING COMMUNICATIONS INCLUDING MESSAGE TIME SHIFTING AND SUMMARIZATION FOR OPTIMUM PRESENTATION TO PLAYER
개요
출원인
Sony Interactive Entertainment Inc.
발명자
Joseph Sommer; Anders Lykkehoy
IPC 분류
CPC 분류
A method for managing incoming communications for a player of a video game is provided, including: during gameplay of the video game by the player, receiving a plurality of communications for the player; responsive to the communications being received at substantially similar times, then analyzing the communications to determine their content; based on the content of the communications, then rendering a first one of the communications to the player in substantial real-time, and delaying rendering a second one of the communications to the player.
원문 (중국어)
A method for managing incoming communications for a player of a video game is provided, including: during gameplay of the video game by the player, receiving a plurality of communications for the player; responsive to the communications being received at substantially similar times, then analyzing the communications to determine their content; based on the content of the communications, then rendering a first one of the communications to the player in substantial real-time, and delaying rendering a second one of the communications to the player.