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기록

ACCELERATION OF PRIMITIVE ID MAPPING

발명심사 중
7조회수
20청구항 · 3 독립항
§ Ⅰ

개요

발명자

Guennadi Riguer; Michal Wozniak

IPC 분류

G6T 15/4G6T 7/12G6T 15/G6T 17/20

CPC 분류

G6T15/4G6T7/12G6T15/5G6T17/20

Techniques for efficiently managing and rendering graphical primitives in three-dimensional (3D) objects are disclosed. A surface of a 3D object is partitioned into a plurality of clusters, each containing a quantity of graphical primitives. Each cluster is mapped to a respective virtual space, which is then hierarchically partitioned into multiple regions. Partition information for the respective virtual space is encoded based on the hierarchical partitioning, and the surface of the 3D object is rendered for display based on the encoded partition information.

원문 (중국어)

Techniques for efficiently managing and rendering graphical primitives in three-dimensional (3D) objects are disclosed. A surface of a 3D object is partitioned into a plurality of clusters, each containing a quantity of graphical primitives. Each cluster is mapped to a respective virtual space, which is then hierarchically partitioned into multiple regions. Partition information for the respective virtual space is encoded based on the hierarchical partitioning, and the surface of the 3D object is rendered for display based on the encoded partition information.