ACCELERATION OF PRIMITIVE ID MAPPING
개요
출원인
ATI TECHNOLOGIES ULC; ADVANCED MICRO DEVICES, INC.
발명자
Guennadi Riguer; Michal Wozniak
IPC 분류
CPC 분류
Techniques for efficiently managing and rendering graphical primitives in three-dimensional (3D) objects are disclosed. A surface of a 3D object is partitioned into a plurality of clusters, each containing a quantity of graphical primitives. Each cluster is mapped to a respective virtual space, which is then hierarchically partitioned into multiple regions. Partition information for the respective virtual space is encoded based on the hierarchical partitioning, and the surface of the 3D object is rendered for display based on the encoded partition information.
원문 (중국어)
Techniques for efficiently managing and rendering graphical primitives in three-dimensional (3D) objects are disclosed. A surface of a 3D object is partitioned into a plurality of clusters, each containing a quantity of graphical primitives. Each cluster is mapped to a respective virtual space, which is then hierarchically partitioned into multiple regions. Partition information for the respective virtual space is encoded based on the hierarchical partitioning, and the surface of the 3D object is rendered for display based on the encoded partition information.