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기록

SYSTEMS AND METHODS FOR CONTROLLING A VIRTUAL REALITY ENVIRONMENT TO HELP PREVENT COLLISIONS IN THE REAL-WORLD

발명심사 중
2조회수
21청구항 · 3 독립항
§ Ⅰ

개요

발명자

Aldis Sipolins; Dhananjay Lal; Tao Chen

IPC 분류

G6T 19/20G6T 13/40G6T 19/

CPC 분류

G6T19/20G6T13/40G6T19/6G6T2210/21G6T2219/2004G6T2219/2016

Systems and methods are provided for controlling a virtual reality (VR) environment to identify and address potential collisions with real-world objects while a user is interacting with the VR environment. A first virtual object at a first position is generated for display within a VR environment. A real-world object is detected near the VR device at a second position within the VR environment. An interaction score is determined for the first virtual object based at least in part on a potential interaction score with the real-world object. A risk score is determined for the first virtual object within the VR environment based at least in part on the real-world object. The first virtual object is modified based at least in part on the interaction score and the risk score. A second virtual object representing the real-world object is generated for display at the second position within the VR environment.

원문 (중국어)

Systems and methods are provided for controlling a virtual reality (VR) environment to identify and address potential collisions with real-world objects while a user is interacting with the VR environment. A first virtual object at a first position is generated for display within a VR environment. A real-world object is detected near the VR device at a second position within the VR environment. An interaction score is determined for the first virtual object based at least in part on a potential interaction score with the real-world object. A risk score is determined for the first virtual object within the VR environment based at least in part on the real-world object. The first virtual object is modified based at least in part on the interaction score and the risk score. A second virtual object representing the real-world object is generated for display at the second position within the VR environment.