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기록

Live Possession Value Model

발명심사 중
6조회수
20청구항 · 3 독립항
§ Ⅰ

개요

발명자

Michael Stöckl; Patrick Joseph Lucey; Daniel Dinsdale; Thomas Seidl; Paul David Power; Nils Sebastiaan Mackaij; Joe Dominic GALLAGHER

IPC 분류

G6V 20/40G6N 20/20

CPC 분류

G6V20/44G6N20/20

A computing system receives a plurality of game files corresponding to a plurality of games across a plurality of seasons. The computing system generates a prediction model configured to generate a possession value for an event. The computing system receives a target event, in real-time or near real-time, from a tracking system monitoring a target game. The computing system generates target features for the target event based on target event data associated with the target event. The computing system generates, via the prediction model, a target possession value for the target event based on the target event data and the target features. The target possession value represents a likelihood that a team with possession will score within a following x-seconds after the target event.

원문 (중국어)

A computing system receives a plurality of game files corresponding to a plurality of games across a plurality of seasons. The computing system generates a prediction model configured to generate a possession value for an event. The computing system receives a target event, in real-time or near real-time, from a tracking system monitoring a target game. The computing system generates target features for the target event based on target event data associated with the target event. The computing system generates, via the prediction model, a target possession value for the target event based on the target event data and the target features. The target possession value represents a likelihood that a team with possession will score within a following x-seconds after the target event.