GENERATING DATA FOR PLAYER BEHAVIOUR ANALYSIS
개요
출원인
Aristocrat Technologies Australia PTY Limited
발명자
Andrew Wyllie; Alan Wong; David Pickering; Jabez Allies
IPC 분류
CPC 분류
A technique for managing anonymous gaming session data includes obtaining an anonymous session data record and a corresponding device identifier. The device identifier is detected by performing a scan, from an electronic gaming machine and during an active gaming session, for nearby electronic devices. The device identifier is compared with one or more prior logged device identifiers associated with historic session data records to identify a matched device identifier. The technique identifies, from at least one of the historic data records having the matched device identifier, a user identifier. Moreover, the device modifies the anonymous session data record to include the user identifier.
원문 (중국어)
A technique for managing anonymous gaming session data includes obtaining an anonymous session data record and a corresponding device identifier. The device identifier is detected by performing a scan, from an electronic gaming machine and during an active gaming session, for nearby electronic devices. The device identifier is compared with one or more prior logged device identifiers associated with historic session data records to identify a matched device identifier. The technique identifies, from at least one of the historic data records having the matched device identifier, a user identifier. Moreover, the device modifies the anonymous session data record to include the user identifier.